The fourth Serious Games Conference (SGC2015) will convene once again from 11 to 14 August 2015 at Nanyang Technological University, Singapore.
Serious Games Conference 2015 will be held jointly with the International Conference on Rehabilitation Robotics (ICORR2015) and the International Convention on Rehabilitation Engineering and Assistive Technology (ICREATE2015). With 1 registration fee, you could now attend all 3 conferences. The 3 conferences constitute the Enabling Technology Festival 2015. The programme for the entire festival could be found here.
We are very honored to have the presence of Her Royal Highness Princess Maha Chakri Sirindhorn at this year’s Enabling Technology Festival 2015 event.
The International Conference on Rehabilitation Robotics (ICORR2015); the International Convention on Rehabilitation Engineering and Assistive Technology (ICREATE2015); and the Serious Games Conference (SGC2015) will host researchers, academics, clinicians, engineers, industrial practitioners in Singapore. This singular platform will allow us to facilitate exchanges of experiences and sharing of knowledge from different research areas of different countries.
Serious Games Conference 2015 is Asia’s only conference focused on the applications of educational & healthcare games and other simulation related technologies.
Games deployed in schools and work places are the new media used in our modern society. So, what is serious games?
Serious Game is the modern tool using the front end of a game (mainly to engage the player) and a back end engine to gather useful data which could use for improving work process efficacy and expanding knowledge base. However, there is much to understand and learn about the appropriate applications of such new medium. The Serious Games Conference 2015 will bring industry game developers and user organisations to come together to share their experience on how they approach and implement game technology and game based solutions in their organisations.
Another focus of the Serious Games Conference is the concept of “gamification” (motivation). The implementation of educational games in teaching and training does not directly imply the act of gamification. To implement gamification strategy and achieve the desired results will be extensively discussed at the forthcoming conference.
We welcome you to the sunny island of Singapore, to join us in our continuous journey to explore the exciting domain of serious games and simulation technologies!