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Serious Games Conference | Exhibition

Exhibition Booths and Exhibition Table Top Displays

Exhibition-Layout Plan Labelled 8 (labelled)

AbleNet, Inc.
Paul Thompson
International Sales Manager
2625 Patton Road
Roseville, MN 55113-1308, U.S.A

AbleNet is a world leader in assistive technology, curriculum, and services to help individuals with disabilities lead productive and fulfilling lives. We believe that all people deserve the tools to help them learn about, interact with, and participate in the world around them. Whether that’s a child in the classroom, an adult recovering from an injury, a veteran with a permanent disability, or a senior who wants to remain at home, AbleNet is there helping improve their lives.

We develop, manufacture, and market a vast portfolio of technology products and curriculum solutions that are designed specifically for individuals with disabilities. Through our direct distribution channels and our global network of business partners, we ensure that these important solutions are available to everyone.

Barrett Technology Logo
Barrett Technology, Inc
73 Chapel Street
Newton, MA 02458 USA

As a fresh spin-off from the Artificial Intelligence Laboratory at the Massachusetts Institute of Technology in 1990, Barrett tasked itself with the stewardship of the first haptic robot arm, named the WAM™ arm. This manipulator embodies Transparent Dynamics™ drives that fundamentally break from the conventional design of robotic manipulators. With a market yet to exist for haptic devices, Barrett diligently honed the technology during the 1990s with grants from DoE, NASA, and NSF, as well as sales to key advanced-robotics laboratories all over the world.

Since 1990, Barrett Technology has pioneered core technology underlying new levels of flexibility in articulated arms and hands. Today, Barrett is the leader in advanced robotic manipulators, earning a place in the Guinness Book of World Records for its advanced manipulator technology. Barrett provides an unmatched degree of versatility to support the broadest array of applications. In early 2001, Barrett realigned its mission and corporate structure to improve its direct responsiveness to industrial and commercial applications that can benefit from versatile and people-compatible robotic manipulators. While loyal to its roots as a technology pioneer, Barrett is on an exciting trajectory to leverage its strong technology foundation by growing and enabling the broader adoption of robots in industry and commerce.

Hocoma Logo
Hocoma Pte Ltd, Singapore
67 Ubi Avenue 1
#06-17 Starhub Green
Singapore 408942
Tel. +65 6513 0580

Hocoma is the global market leader for the development, manufacturing and marketing of robotic and sensorbased devices for functional movement therapy. We are a globally active medical technology company based near Zurich, Switzerland with Hubs established in USA, Singapore & Slovenia. We develop innovative therapy solutions working closely with leading clinics and research centers.

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Thailand National Electronics and Computer Technology Center
Thailand Science Park (Head Office)
112 Phahonyothin Road, Khlong Nueng,
Khlong Luang District, Pathumthani 12120, Thailand

The National Electronics and Computer Technology Center (NECTEC) is a statutory government organization under the National Science and Technology Development Agency (NSTDA), Ministry of Science and Technology. Its main responsibilities are to undertake, support and promote the development of electronics and computer technologies through research and development activities. NECTEC also provides linkage between research communities and industries through the established industrial clusters.

NECTEC was established on 16 September 1986, initially as a project under the Ministry of Science, Technology and Energy (the former name of the Ministry of Science and Technology). In 1991, NECTEC was transformed into a specialized national center under the National Science and Technology Development Agency (NSTDA), a new agency following the enactment of the Science and Technology Development Act of 1991.

Agate Level Up
Shieny Aprilia
Managing Partner
Jalan Bendungan Jatiluhur no. 26,
Jakarta, Indonesia

Agate Level Up is the largest Indonesian game development company specialising in serious games for corporate training, education, and marketing purpose. Established in 2009, the company have served more than 30 corporate and organization from banking, consumer goods, governmental organization, and non-profit organization.


Cerebral Palsy Alliance Singapore
Media & Publicity, Advocacy and Marketing Department
Cerebral Palsy Centre
65 Pasir Ris Drive 1, 519529

Formerly known as Spastic Children’s Association of Singapore, the Cerebral Palsy Alliance Singapore (CPAS), was established in 1957 to provide persons with Cerebral Palsy and multiple disabilities with early intervention, special education, rehabilitation services, day activity centre programmes, vocational training and gainful employment in Singapore.  At present, we look after about 800 clients ranging in age from a few months to 55 years old. Our vision is to empower all persons with Cerebral Palsy to realise their full potential and lead fulfilled, dignified lives.
Our dedication:

  • Delivering fully integrated programmes and services at the highest standards with passion, integrity, care, and excellence.
  • Creating awareness of Cerebral Palsy, and advocating equal opportunities for all persons with the condition.

Our services:

  • Early Intervention Programme for Infants and Children (EIPIC)
  • Special School
  • Adult Services
    • Goodwill, Rehabilitation and Occupational Workshop (GROW)
    • Day Activity Centre
  • Rehabilitation Centre
    • Feeding and Swallowing Clinic
    • Audiology Clinic
    • Assistive Technology Clinic
    • Seating Clinic
    • Hand Clinic
    • Neuro Developmental Treatment Clinic
    • Sensory Integration Clinic
  • Home Management Programme
  • Out Patient Therapy Programme

Centre for Healthy and Sustainable Cities
Prof. Yin-Leng Theng
Founding Director
05-08 WKWSCI Building,
31 Nanyang Link, Singapore 637718

The Centre for HEalthy and Sustainable CitieS (CHESS) is a research centre under the Wee Kim Wee School of Communication and Information (WKWSCI) that focuses on behavioural and community analytics & networks applied to health, risk and environment. With a seed funding of S$1.5M from Nanyang Techonological University (NTU), CHESS conducts research activities to develop healthy and sustainable cities using existing and emerging information and communication technologies. CHESS takes new research approaches by conducting cutting-edge social and computational research methods in order to solve complex problems faced by modern cities. Adopting an interdisciplinary approach, CHESS will work with other NTU research entities and international partners to obtain research outcomes that have an impact to individuals, societies and cities. CHESS aims to nurture future researchers that will take on the challenges of developing healthy and sustainable cities.

Flinders University’s Medical Device Research Institute (MDRI)
David Hobbs
Medical Device Research Institute
Flinders University

Flinders University’s MDRI is a multi-disciplinary area of research strength within the University, covering areas such as; Assistive Technology & Rehabilitation Engineering; Biomechanics & Implants; Computational Biomechanics; Devices, Sensors & Signals; Health Informatics; Medical Image Analysis; and Medical Simulation. The Institute has the expertise and capabilities to deliver innovative solutions to the medical and allied health sectors, and with close connections to the clinical community, research projects are relevant and accessible.

OrbIT is a novel and accessible serious gaming system that was developed by researchers, designers and clinicians from Flinders University, the University of South Australia, and the Women’s and Children’s Hospital in Adelaide, Australia. The system represents a complete ‘all-in-one’ serious gaming system that allows a person with limited hand control and/or coordination to independently play computer games, with a view to providing them with a novel form of therapy. It was co-designed in conjunction and consultation with end users and guided by the principles of Universal Design. OrbIT features an interactive tablet-style main menu, fifteen engaging custom-made 2- and 3-D games, and a novel two-handed ‘orb’ shaped controller (nicknamed ‘Orby’) that the player uses to control their game character. The system uses procedural generation to produce new game content and to randomise game events, meaning each time a game is played a new scenario is encountered. This improves game ‘replay-ability’, meaning the system is used more than if the games were static and unchanging. The software also tracks all game activity and records and posts high scores for all games and players. OrbIT also provides haptic vibration feedback to the player’s hands during game play, to augment the gaming experience. In summary, OrbIT has been designed as a socially inclusive, integrated, accessible, haptic, fun, challenging and engaging serious gaming system for people with a hand impairment. Come see it at the Taggle table top display.


IEEE BioRob 2016
Sunil L. Kukreja
National University of Singapore
Singapore Institute for Neurotechnology (SiNAPSE)

The sixth IEEE RAS/EMBS International Conference on Biomedical Robotics and Biomechatronics – BioRob 2016 – is a joint effort of the two IEEE Societies of Robotics and Automation – RAS – and Engineering in Medicine and Biology – EMBS. BioRob covers both theoretical and experimental challenges posed by the application of robotics and mechatronics in medicine and biology. The primary focus of Biorobotics is to analyze biological systems from a “biomechatronic” point of view, trying to understand the scientific and engineering principles underlying their extraordinary performance. This profound understanding of how biological systems work, behave and interact can be used for two main objectives: to guide the design and fabrication of novel, high performance bio-inspired machines and systems for many different applications; and to develop novel nano, micro-, macro- devices that can act upon, substitute parts of, and assist human beings in prevention, diagnosis, surgery, prosthetics, rehabilitation and personal assistance.

imaginary logo

imaginary srl
Lucia Pannese
Via Mauro Macchi, 50
20124 – Milano (MI), Italy
Phone: +39 02 89458576

Established in 2004, Milan based are one of the longest established and most respected serious games specialist companies in Europe. Imaginary’s multi-disciplinary team are innovative pioneers of leading edge enabling technologies that address real-world issues in a practical and effective way. Imaginary’s team have played an important role in many European research projects and are a sought-after partner for their specialist expertise. They specialise in serious games, gamification and enabling technologies that bring a new dimension to their three chosen application areas – eHealth, Smart Cities and Training where the transformational impact of these technologies is now widely acknowledged.

Innervative Logo

James Chia
Launchpad @ One-North
73 Ayer Rajah Crescent, 01-23
Singapore 139952

Innervative is a financial education games company, with a mission to make financial education simple for everyone. Innervative marries professional financial knowledge with the best of commercial gaming experience, so our games are engaging and inspire real action. Innervative’s vision is to help bring about a financial-literate population, using our games as the standard to learn important financial knowledge and win in the game of life. Download our economics game OIKONOPOLIS and insurance game Future Nova from the App Store and Google Play.

IMH logo without tagline_hires

Institute of Mental Health
Main Line / General Enquiries
Tel: 6389 2000 (24-hour hotline)
Buangkok Green Medical Park
10 Buangkok View, Singapore 539747

The Institute of Mental Health (IMH) is the only tertiary psychiatric care institution in Singapore. Located on the sprawling 25 hectare campus of Buangkok Green Medical Park in the north eastern part of Singapore, IMH offers a multidisciplinary and comprehensive range of psychiatric, rehabilitative and counselling services. The 2010-bedded hospital aims to meet the needs of three groups of patients children and adolescents (age below 19 years), adults and the elderly. Besides providing clinical services, IMH also leads in mental health research and training the next generation of mental health professionals in Singapore. For more information, please visit:

Mages logo

Mages Institute of Excellence
181 Orchard Road, Orchard Central,
#06 -11 & 14, Orchard Central, Singapore 238896
(65) 6592 6736
At MAGES, we transform you to be the artist you have always dreamed of. Be it as a Game Designer or a 3-D Animator to an Animation Producer, MAGES is here to make your dream come true.  MAGES Institute of Excellence is a private institution that provides high quality tertiary level education and professional skills upgrading courses in the Arts & Creative Technology industry. Work towards making your dream alive by exploring the courses of your choice at MAGES today. Find out more at

Playware Studios Asia

Playware Studios Asia Pte Ltd
Mike Ferrer
Community Manager
71 Ayer Rajah Crescent, #04-16, Singapore 139951 |

Playware Studios is a Singapore based education technology company focused on game based learning. We want to bring games to every classroom in the world. While research has convinced educators and trainers of the effectiveness of using games in the classroom, electronic games in their current form are too expensive or too inflexible for classroom to adopt wholesale. To solve this, we have pioneered the concept of “Gamelets” in learning environments – the short-form game 3D immersive virtual world content – that can be easily created, distributed, played and assessed.

SGA Logo New III
Serious Games Association
Brenton Burchmore
Orchard Central, #06-11,
181, Orchard Road, Singapore 238896

The Serious Games Association (SGA) in an international trade organization serving the entire serious games community. Our community includes healthcare practitioners (clinicians and nurses), educators (primary, secondary & tertiary), corporate human resource managers, marketers, developers, publishers, technology infrastructure providers, analysts, consultants, academics and other professionals. Our mission is to educate the community, create an environment and framework through which our stakeholders can deliver and enjoy innovative solutions using game science and game technology.

STEM Inc logo
General Inquiry: 96961267
15 Science Centre Road
Singapore 609081

Established in January 2014, STEM Inc is a unit in Science Centre Singapore dedicated to igniting passion for Science, Technology, Engineering & Mathematics (STEM) among the students. It aims to inspire students to pursue STEM-related courses and future careers. STEM Inc meets its objectives by supporting the STEM Applied Learning Programmes (STEM ALPs) in secondary schools and by introducing industry partners to schools under its Industrial Partnership Programme (IPP).

Taggle Logo

Taggle Pte Ltd
Ivan Boo
16 Nanyang Drive, Unit 235
Singapore 637722

Taggle is a social enterprise established with a focus on using games science (fun and interactive engagement medium) & game technology (data analytics & innovative devices) to provide solutions in answering challenges faced by today’s society. Since our establishment in July 2014 and we proceeded to develop the Taggle Health Platform as our fundamental building block.  The Taggle Health Platform is a platform that could link all the different health related games and health related apps together so that we could provide a single web portal for anyone to access information, participate in health exercise programmes, communicate with their doctors and communicate with the greater community. The unique feature of the Taggle Health Portal that is differentiating itself from other portals is its focus on health related games and health related apps. It is not generic game portal but a curated serious games portal. The health related games and apps must be effective and serves the purpose it was built for. The games and apps will be curated by clinicians before it is allowed to be link to the portal.

Taise Logo

Taise Corporation
Kelvin Kau
Overseas Liaison
3-23-54, Higashi Kamagaya, Kamagaya City,
Chiba Prefecture, PO Box 273-0104, Japan
Tel. Nos: 81 (0) 474-46-2221
Fax Nos: 81 (0) 474-46-2131

In the year 1970, our company started business dealing with machining tools, laboratory appliances and have since grown our business to incorporate the support of research, development and production in the field of information and communication technologies. Over the years, we have been offering expert advice, design and planning, supply of materials to many satisfied customers in a host of business fields like Universities, Public and Private Institutions in Japan. This year we have teamed up with Meltin MMI, a venture company based at The University of Electro-Communication, Chofu, Tokyo to develop robotic control and myoelectric measurement processing technology. We are pleased to participate in the ICORR 2015, Singapore.

Operational Risk logo

The Operational Risk Practice Pte. Ltd.
Rajit Punshi
#24-05, Shaw Centre
1 Scotts Road, Singapore 228208
Phone: +6566797795/8

The Operational Risk Practice Pte. Ltd. (ORP) is a Singapore based niche consultancy founded in 2011. With over 350 plus years of practitioner experience, we have created an active presence in Singapore, UK, India, Middle East and US. We have extensive hands-on expertise in Businesses, Operations, and Risk Management & Transformations. Our capabilities stretch from providing tactical solutions to delivering strategic transformation around the way Operational risk is managed within firms. We listen and respond to your needs by bringing in the expertise with the right level of depth and subject understanding from a technical and practical perspective. We believe in going beyond the form, getting to the substance and providing solutions that comprehensively address your requirements across our key domains.

ORP’s products and services are designed to help clients understand and manage Operational risk exposures in an efficient and effective manner for both business-as-usual products & services and change initiatives. ORP’s strength lies in the individual and collective experience of our people, partners. We leverage this to understand and deliver the outcomes you are seeking.
Suites of Service

  • Consultancy and Practitioner Solutions
  • Project & Programme Management
  • Training & Culture Development
  • Resource Augmentation

Veldis Experience LogoVeldis Experience Pte Ltd
Sew June Sung
CEO & Co-Founder
1010 Dover Road, #01-72V, Singapore 139658

Veldis Experience Pte Ltd specializes in providing 3D interactive technology, content, training and support services. The business concepts are built upon on six key areas – Virtual Reality, Edutainment, Learning, Development, Interactivity and Simulation, which our company name represents. We strongly believe that we are capable and competent to conceptualize your ideas into workable applications and deliver these applications accordingly to your specific needs and requirements. We are innovative and creative in application developments and we have a wide network of partners with different expertise that we can pool together to deliver the best-of-class solutions to you.

Our Vision: To be leading 3D interactive solutions and services provider in Singapore and beyond.
Our Mission: To provide unique user experiences through innovative solutions and services.