SGC Session 1-A-1

Hwee Ling Yen
Consultant Rehabilitation Physician
Dept of Rehabilitation Medicine
Tan Tock Seng Hospital, Singapore

Enabling the Disabled – The Role of Serious Gaming

The field of health rehabilitation traditionally involves therapies, such as physiotherapy, occupational and speech therapies, to aid in the recovery of patients with various forms of disabilities. Over the past decade, advances in computer capabilities and technological know-how have led to the invention and applications of games in rehabilitation. This talk will describe the evolution of the development of gaming in healthcare, and rehabilitation, in particular. The broad categories of gaming applications will be discussed and we will look at the recent changes in focus, with current emphasis on customization, monitoring and collection of relevant data. Looking ahead to the future, suggestions will be made as to the direction to be taken and the criteria to be fulfilled, in order for gaming to make the greatest positive impact on the lives of the disabled. As I have a personal interest in paediatric robotics rehabilitation, this will be mentioned in my talk and a wish-list of gaming criteria that may help these children will be shared with the audience.

Yen Hwee Ling

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C.J. “Jaya” Seneviratne
Associate professor
National University Hospital, Singapore

Dental Games For Leaning Science: Novel Conceptual Framework

Dental examples, once properly illustrated and presented, can be attractive teaching materials to educate secondary school students about the basic scientific concepts such as microbiomes, biofilm, pH values, and infectious diseases process. As dental examples are close to real-life situations and can be readily demonstrated, students may be able to effectively grasp the aforementioned scientific concepts and gain more than under the teacher-centered, unidirectional pedagogical methods. We conducted several “teaching science using dental examples” workshops for secondary school students in Hong Kong and Singapore by employing real-life scenarios. The participants unanimously rated the workshops as satisfactory, with over 95% of the ratings being “very good” and “excellent”. Participants’ comments included: the workshop was “well designed” and “very innovative and interesting”, and had provided them “an enriched learning experience”. Moreover, 100% participants recommended the workshop to peers. In this talk, I would like to introduce a novel concept, “Dental games for leaning science” for game developers to come up with student-centered educational games.

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Jungmin Kwon
Assistant Professor / Department Chair
Dept. of Early Childhood & Special Education
Seoul National University of Education, Seoul, Korea

Job-training Game Increases Job-related Knowledge as well as Actual Performance of Persons with Developmental Disabilities

The game “I’M BARISTA” is a coffee-making job training game for persons with developmental disabilities. In this study, we tested the effects of the game on 14 students with developmental disabilities. Seven students played the game for one semester while the other seven students only received traditional one-on-one training. The primary results show that the students’ knowledge on coffee and coffee making increased along with their actual job skills performance. Implications will be discussed at the presentation.

Jungmin Pic01Jungmin Pic03